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Authors: Henghui Ding ×
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01.
arXiv (CS.AI) 2026-06-18

Robust Regularized Policy Iteration under Transition Uncertainty

arXiv:2603.09344v3 Announce Type: replace Abstract: Offline reinforcement learning (RL) enables data-efficient and safe policy learning without online exploration, but its performance often degrades under distribution shift. The learned policy may visit out-of-distribution state-action pairs where value estimates and learned dynamics are unreliable. To address policy-induced extrapolation and transition uncertainty in a unified framework, we formulate offline RL as robust policy optimization, treating the transition kernel as a decision variable within an uncertainty set and optimizing the policy against the worst-case dynamics. We propose Robust Regularized Policy Iteration (RRPI), which replaces the intractable max-min bilevel objective with a tractable KL-regularized surrogate and derives an efficient policy iteration procedure based on a robust regularized Bellman operator. We provide theoretical guarantees by showing that the proposed operator is a $\gamma$-contraction and that iteratively updating the surrogate yields monotonic improvement of the original robust objective with convergence. Experiments on D4RL benchmarks demonstrate that RRPI achieves strong average performance, outperforming recent baselines including percentile-based methods on the majority of environments while remaining competitive on the rest. Moreover, RRPI exhibits robust performance by aligning lower $Q$-values with high epistemic uncertainty, which prevents the policy from executing unreliable out-of-distribution actions.

02.
arXiv (CS.CV) 2026-06-16

A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

In the context of novel view synthesis, 3D Gaussian Splatting (3DGS) has recently emerged as an efficient and competitive counterpart to Neural Radiance Field (NeRF), enabling high-fidelity photorealistic rendering in real time. Beyond novel view synthesis, the explicit and compact nature of 3DGS enables a wide range of downstream applications that require geometric and semantic understanding. This survey provides a comprehensive overview of recent progress in 3DGS applications. It first reviews the reconstruction preliminaries of 3DGS, followed by the problem formulation, 2D foundation models, and related NeRF-based research areas that inform downstream 3DGS applications. We then categorize 3DGS applications into three foundational tasks: segmentation, editing, and generation, alongside additional functional applications built upon or tightly coupled with these foundational capabilities. For each, we summarize representative methods, supervision strategies, and learning paradigms, highlighting shared design principles and emerging trends. Commonly used datasets and evaluation protocols are also summarized, along with comparative analyses of recent methods across public benchmarks. To support ongoing research and development, a continually updated repository of papers, code, and resources is maintained at https://github.com/heshuting555/Awesome-3DGS-Applications.

03.
arXiv (CS.CV) 2026-06-25

FeVOS: Foresight Expression Video Object Segmentation

Existing Referring Video Object Segmentation tasks focus on referring expressions describing events, actions or appearances of relevant objects within the observed frames, lacking evaluation in scenarios that require pre-decisive spatio-temporal reasoning, thereby limiting their applicability. To address this, we propose Foresight Expression Video Object Segmentation, a task that queries future events in upcoming video segments and requires masks of the objects in the observed frames as visual answers. For example, in ego-centric scenes, the question "What tool will be used?" demands reasoning over spatio-temporal cues to predict the masks of the next tool to be used, which helps with the understanding of future actions and decisions. To support this task, we introduce FeVOS, a dataset with 968 video clips, 14,525 foresight expressions, and 2,904 chain-of-thought annotations to provide explicit and interpretable reasoning steps. We further develop FeVOS-R1, an MLLM-based model trained on our dataset via a two-stage pipeline of supervised fine-tuning and reinforcement learning. FeVOS-R1 not only achieves state-of-the-art performance on FeVOS, but also demonstrates strong generalization to existing RVOS benchmarks. We hope this work can inspire more research on predictive reasoning in video perception.